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The time now is Thu Sep 09, 2010 9:51 am
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Forum index » Announcements & News » Latest Announcements
July Coding Updates
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Auchtor
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Joined: 31 Dec 1969
Posts: 1663
Location: Within the code

PostPosted: Sun Jul 18, 2010 4:18 pm    Post subject: Reply with quote Mark this post and the followings unread

85) Returning to life from Ul'Mydar should no longer give unconsciousness unnecessarily.
86) Fixed up some of the logic involving death.
87) Dying with weakness from death no longer clears it.
88) Weakness from death now stacks its time when reapplied.
89) The sky should now parse a bit better.
90) VFFL15 - Sink Roots will now make you start outside of your grove if you log out and then back in.
91) Fixed a few miscellaneous bugs.
92) Raising another as a cleric now takes willpower based on the target's level. If the target is weak from death, the willpower cost is increased.
93) You can no longer pull arrows out of monsters.
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Auchtor
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Joined: 31 Dec 1969
Posts: 1663
Location: Within the code

PostPosted: Mon Jul 19, 2010 1:45 pm    Post subject: Reply with quote Mark this post and the followings unread

94) VIZ06 now does an appropriate amount of stunning.
95) Changed the manner in which all damage resistance spells work, allowing them to be bypassed by armor-bypassing attacks. This is a massive upgrade to shiv and to weapon flares (which are no longer affected by resistance spells).
96) Sing may now be targeted at a limb.
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Auchtor
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Joined: 31 Dec 1969
Posts: 1663
Location: Within the code

PostPosted: Mon Jul 19, 2010 4:14 pm    Post subject: Reply with quote Mark this post and the followings unread

97) Weapon flares work on arrows once more.
98) VIO01 no longer interferes with weapon flares.
99) Changed the way weapon flare spells function: You are able to layer multiple temporary weapon flares onto a weapon, but only one flare will activate at a time. Additional spells simply give a chance that that spell's flare will activate if the prior one does not. The ability to layer multiple temporary flares onto a weapon depends on the caster's appropriate casting skill.
100) VIZ15 and VFO13 now layer flares appropriately and work on arrows.
101) Via Esu will be removed from the wizard spell list after the elemental spell schools have been updated.
102) Via Flam has been updated as follows:
a) VF01 - Fire Cantrip - No longer can do damage but is otherwise the same.
b) VF03 - Fire Star - Is now a chargable spellbolt with a bonus to hit.
c) VF06 - Blinding Flash - Now targets only one target and has a target-based cooldown.
d) VF09 - Blaze - Is now a spellbolt that lights its target on fire, dealing damage over time.
e) VF12 - Ember Wreath - Has had its chance to deal damage shortened, only deals damage on successful enemy attacks, is now self only, and now gives a magical bonus to evasion that scales with sorcery skill.
f) VF15 - Is now Instill Flame, and has been balanced around the new weapon spell flare mechanics, including the damage of the flare scaling with the caster's sorcery skill.
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Auchtor
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Posts: 1663
Location: Within the code

PostPosted: Wed Jul 21, 2010 5:51 pm    Post subject: Reply with quote Mark this post and the followings unread

103) Fixed an infinite money exploit.
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Auchtor
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Posts: 1663
Location: Within the code

PostPosted: Mon Jul 26, 2010 8:44 pm    Post subject: Reply with quote Mark this post and the followings unread

104) Fixed book page turning (again).
105) Fixed a variety of via flam bugs.
106) Fixed weapon flare spells so that they may apply properly once more.
107) Fixed drag messaging for cardinal exits.
108) Fixed archery target code.
109) Fixed a variety of tiny bugs.
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