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Ranger Questions
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Alurai



Joined: 31 Dec 1969
Posts: 17

PostPosted: Sat Jul 17, 2010 9:54 pm    Post subject:  Ranger Questions Reply with quote Mark this post and the followings unread

Hey. Few quick questions, mostly regarding Martial Wilders.

1) When casting camouflage, it doesn't actually show any sort of skill increase when I check my skills. Since there aren't any visible rolls involved when checking against it, it's difficult to tell if it's actually doing anything, at my level.

I simply want to be sure that it's actually doing something.

2) How exactly do enchanting flares work for bows and arrows, if at all? What I mean is, does only the bow need to be enchanted, or each arrow, too, or both? I know there's currently some change going on with flares, but I'm still curious.

3) Is there ever going to be the oft-mentioned groin strike ability for dirty tricks Mercenaries? >>

4) Are there currently, or will there be ways of making one's own bows and/or arrows, in the future?

5) I must say, I love how much easier it is to fire arrows, now. But by chance would it be possible to not need to be holding an arrow, and simply search the player for one, in case something with the non-dominant hand needs to do something quickly without having to put the arrow away quickly. I understand if that would make them a bit more unbalanced, to simply type "Shoot <insertjerkhere>'s eye" over and over again, but still just wondering.

6) How exactly is damage determined, regarding bow materials? Does what it's made of affect the damage or accuracy rolls at all? Someone suggested that perhaps it's condition could, but from what I've seen, all of them are simply average.
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Granfalloon
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Joined: 31 Dec 1969
Posts: 353

PostPosted: Sat Jul 17, 2010 11:48 pm    Post subject: Re: Ranger Questions Reply with quote Mark this post and the followings unread

Alurai wrote:
Hey. Few quick questions, mostly regarding Martial Wilders.

1) When casting camouflage, it doesn't actually show any sort of skill increase when I check my skills. Since there aren't any visible rolls involved when checking against it, it's difficult to tell if it's actually doing anything, at my level.

I simply want to be sure that it's actually doing something.

It may not be working properly, from what I'm seeing. We may need to fix it in a coming update.

2) How exactly do enchanting flares work for bows and arrows, if at all? What I mean is, does only the bow need to be enchanted, or each arrow, too, or both? I know there's currently some change going on with flares, but I'm still curious.

Right now, enchant your arrows.

3) Is there ever going to be the oft-mentioned groin strike ability for dirty tricks Mercenaries?

I don't know if it's something we'll put in.

4) Are there currently, or will there be ways of making one's own bows and/or arrows, in the future?

Now? No. Future? Probably.

5) I must say, I love how much easier it is to fire arrows, now. But by chance would it be possible to not need to be holding an arrow, and simply search the player for one, in case something with the non-dominant hand needs to do something quickly without having to put the arrow away quickly. I understand if that would make them a bit more unbalanced, to simply type "Shoot <insertjerkhere>'s eye" over and over again, but still just wondering.

As you note, this would actually be a "buff" to ranged damage in that it makes archers more efficient. It is something we can consider, however.


6) How exactly is damage determined, regarding bow materials? Does what it's made of affect the damage or accuracy rolls at all? Someone suggested that perhaps it's condition could, but from what I've seen, all of them are simply average.

Both bow and arrow are important, in quality and material.

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Rosalia



Joined: 31 Dec 1969
Posts: 131

PostPosted: Sun Jul 18, 2010 1:19 am    Post subject: Reply with quote Mark this post and the followings unread

Thanks Gran. I had the same questions. =)
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Alurai



Joined: 31 Dec 1969
Posts: 17

PostPosted: Sun Jul 18, 2010 4:30 am    Post subject: Reply with quote Mark this post and the followings unread

Oh, wow, I actually didn't expect such a quick response. o.o While I'm at it, then--

1) When using buffing spells, such as Eagle's Eye, to increase the skill amount of archery, is the experience gained that of the new level, or does it still equate to the base level's amount?

2) Could Rangers and other archers get the options for various skills regarding where or how they shoot? I like how most of the mercenaries have some pretty neat skills, so it's not just endlessly slashing at monster's chests until they die--it keeps things from getting repetitive. But would it be possible to have such a skill with archery, such as being able to fire multiple arrows at once, or putting poison or explosives upon the arrow itself? (I honestly don't know anything about poison, so I don't know if that's already possible or not.)

3) Something I've had an idea of for a while is something similar to the brrragas, but for one's legs and/or feet. Either it would be a strip of leather with a blade on it, or a more mechanical version with a metal boot with a retractable blade similar to the brrragas, and would be used automatically when kicking.

4) Since a gyrocopter's rotary engine could theoretically be salvaged, could we have chainsaws? :D

5) I noticed someone firing their musket at nothing the other day, and a weird message saying "<insertmechanisthere> fires at $oh!"

6) Is it possible to increase one's stats? One would expect that after days of smacking veckles in the face, that their strength would eventually increase, or similar effects.

7) How is round time in unarmed combat determined?

8) Could it be mentioned in a character's appearance if they are missing a key article of clothing, so others don't simply think that it is, for whatever reason, layered?

9) When an arrow is forcefully pulled from a creature, it often states how there may be a stream of blood accompanied by it, yet it doesn't actually change the health.

10) While on the topic of embedded arrows, I think the limb-specific damage is a bit odd that a mondryl can walk around just hunky-dory with an arrow sticking out of his temple.

11) The guards don't whine about entering the city with bow and arrow in hand. And most of the scientist weapons, it seems.

12) The color of the feather in my arrows appear to randomly change colors, sometimes. One of my black-feathered arrows turned gray.
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Rosalia



Joined: 31 Dec 1969
Posts: 131

PostPosted: Sun Jul 18, 2010 8:37 am    Post subject: Reply with quote Mark this post and the followings unread

Some of these can be answered by players so I am gonna give it a shot. Correct me if I am wrong.

1. same experience because experience is based on your level compared the level of the creature. There are probably more factors but that is the jist of it.

2. I like this idea.

3. I don't *think* this fits in with the medieval/renaissance theme of the game. Rayth would know. Pirate Wink

4. Neither does that. I believe it has been suggested and turned down. I know it was discussed via IMs.

5. typo that. Type TYPO in game.

6. No.

7. Not sure on that one.

8. layering is OOC. If you hide something, it is still there even though you don't see it. I strongly dislike this idea.

9. Good suggestion in my opinion.

10. That has been discussed before (I think). It is odd but combat is being, or will be, worked on so I would *think* that this will change.

11. I would bug that. Type BUG in game.

12. I would bug that too.
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Iiro



Joined: 31 Dec 1969
Posts: 255

PostPosted: Sun Jul 18, 2010 10:43 am    Post subject: Reply with quote Mark this post and the followings unread

I believe if your bow is drawn as you enter the gate the guards suddenly find a problem with it. The same thing applies for crossbows and autocrossbows.

Arrows embedded do limb damage, but so little and the bleeding is so minimal that it doesn't make a difference to their overall health. You can't see limb health. The same thing happens with darts as far as the minimal damage thing.

I don't know if chainsaws were actually turned down by staff. Somebody asked me if they thought staff would allow it a long time ago, and I said "Probably not", which is, I think, the IM conversation Rosa is referring to. Either way, this is really a conversation to have via email to creative or in the in-game suggestions board. Same with grieve-edges.
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Drelk



Joined: 31 Dec 1969
Posts: 70

PostPosted: Sun Jul 18, 2010 10:49 am    Post subject: Reply with quote Mark this post and the followings unread

Quote:
5) I noticed someone firing their musket at nothing the other day, and a weird message saying "<insertmechanisthere> fires at $oh!"


Don't forget the bright red color of the text. :s
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Aldan



Joined: 31 Dec 1969
Posts: 14
Location: Washington, DC

PostPosted: Sun Jul 18, 2010 11:30 am    Post subject: Re: Ranger Questions Reply with quote Mark this post and the followings unread

Alurai wrote:

3) Is there ever going to be the oft-mentioned groin strike ability for dirty tricks Mercenaries? >>


>:C
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Auchtor
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Joined: 31 Dec 1969
Posts: 1659
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PostPosted: Sun Jul 18, 2010 3:07 pm    Post subject: Reply with quote Mark this post and the followings unread

Alurai wrote:
Oh, wow, I actually didn't expect such a quick response. o.o While I'm at it, then--

1) When using buffing spells, such as Eagle's Eye, to increase the skill amount of archery, is the experience gained that of the new level, or does it still equate to the base level's amount? Boosted skills affect to-hit experience and skill gain, as they increase your relative difficulty. They do not impact kill experience.

2) Could Rangers and other archers get the options for various skills regarding where or how they shoot? I like how most of the mercenaries have some pretty neat skills, so it's not just endlessly slashing at monster's chests until they die--it keeps things from getting repetitive. But would it be possible to have such a skill with archery, such as being able to fire multiple arrows at once, or putting poison or explosives upon the arrow itself? (I honestly don't know anything about poison, so I don't know if that's already possible or not.) We are planning on a fairly expansive suite of abilities for rangers, and poison was in their spec..

3) Something I've had an idea of for a while is something similar to the brrragas, but for one's legs and/or feet. Either it would be a strip of leather with a blade on it, or a more mechanical version with a metal boot with a retractable blade similar to the brrragas, and would be used automatically when kicking. Funny you should mention that... Well, just wait and see.

4) Since a gyrocopter's rotary engine could theoretically be salvaged, could we have chainsaws? :D No.

5) I noticed someone firing their musket at nothing the other day, and a weird message saying "<insertmechanisthere> fires at $oh!" In this instance, that is a bug.

6) Is it possible to increase one's stats? One would expect that after days of smacking veckles in the face, that their strength would eventually increase, or similar effects. Stats are static, and deliberately so.

7) How is round time in unarmed combat determined? Unarmed combat roundtime is based on the moves you choose, then +/- 2 seconds based on your unarmed skill with a minimum of 3.

8) Could it be mentioned in a character's appearance if they are missing a key article of clothing, so others don't simply think that it is, for whatever reason, layered? Not really.

9) When an arrow is forcefully pulled from a creature, it often states how there may be a stream of blood accompanied by it, yet it doesn't actually change the health. The messaging for pulled arrows may require some work. Furthermore, we are likely going to disable pulling arrows from monsters.

10) While on the topic of embedded arrows, I think the limb-specific damage is a bit odd that a mondryl can walk around just hunky-dory with an arrow sticking out of his temple. I will examine the ramifications of making arrow embedding more difficult.

11) The guards don't whine about entering the city with bow and arrow in hand. And most of the scientist weapons, it seems. I will be expanding their logic soon.

12) The color of the feather in my arrows appear to randomly change colors, sometimes. One of my black-feathered arrows turned gray. Are you certain of this? Could you provide a log?

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Corin



Joined: 31 Dec 1969
Posts: 1

PostPosted: Mon Jul 19, 2010 2:53 am    Post subject: Reply with quote Mark this post and the followings unread

Is VXE 15 not available, or is it in a book somewhere? Attending the lecture got the spells through 13, but Spiritual arrow wasn't there.
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Alurai



Joined: 31 Dec 1969
Posts: 17

PostPosted: Mon Jul 19, 2010 12:02 pm    Post subject: Reply with quote Mark this post and the followings unread

Thanks for all of the responses. While I am certain the black arrow changed colors, I'm not entirely sure when. I had left the room without grabbing it, and when I came back to retrieve it, it was gray. I suppose it's possible that someone else had come in, taken my arrow and accidentally left theirs, but from what I've seen, there aren't too many other rangers, at the moment. :<

Regarding the arrow pulling update, I think not being able to pull out arrows is a fairly good idea, or at least as long the monster is still alive. Before, one could theoretically hunt with only one arrow at close range, and keep yanking it out and shooting monsters in the face with it again and again.

I was a bit nervous at first, though, wondering how I'd get the arrows back, but was relieved to see they can be gathered upon the corpse being searched.
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Rosalia



Joined: 31 Dec 1969
Posts: 131

PostPosted: Mon Jul 19, 2010 7:12 pm    Post subject: Reply with quote Mark this post and the followings unread

Rangers aren't the only ones who use arrows. Anyone can use a bow.

Do you have a log of the arrow thing? That helps more than just saying it happened. =)

There are at least 3 rangers that I know in game. Probably more because of the new spells and updates.
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Alurai



Joined: 31 Dec 1969
Posts: 17

PostPosted: Mon Jul 19, 2010 7:35 pm    Post subject: Reply with quote Mark this post and the followings unread

I don't have a log, no. I'll be keeping my eye out for it, and log it next time it happens, though. That time could've just been a random fluke.

I'd called it "Ranger Questions" just because I was going to ask some things about spells and stuff, too. >>; Plus I figured not too many other classes would use bows, considering how more accurate and powerful their other blades and spells would be, so. I generalized.
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Rosalia



Joined: 31 Dec 1969
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PostPosted: Mon Jul 19, 2010 8:17 pm    Post subject: Reply with quote Mark this post and the followings unread

Mechanists have very good archery. It is used for the guns and automatic crossbows that they have. A lot of the mechanists have the auto crossbows. Almost all, I think. Druids also have good archery. I know a few empaths who use bows too.

I wasn't saying anything about the questions in the thread. I was just stating how several other professions use bows. None of my characters even USE Melee even if they have a bonus in it. Magic, thrown, bow, mechanisms.
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Alurai



Joined: 31 Dec 1969
Posts: 17

PostPosted: Mon Jul 19, 2010 11:21 pm    Post subject: Reply with quote Mark this post and the followings unread

Say. Because Ranger's "Eagle's Eye" allows them to see "many times sharper and clearer," wouldn't it make sense to increase their observation skill and tracking abilities as well?
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Rosalia



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PostPosted: Mon Jul 19, 2010 11:39 pm    Post subject: Reply with quote Mark this post and the followings unread

They already have spells for that though.
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Alurai



Joined: 31 Dec 1969
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PostPosted: Tue Jul 20, 2010 12:47 am    Post subject: Reply with quote Mark this post and the followings unread

They do? What spells would those be, that are available for Rangers?

Also, I've noticed that there's an archery glove that fits on one hand, but when ordering a custom glove with "archery" in it, it comes as two.

I've also noticed that while Eagle's Eye supposedly scales with Channeling, that it actually seems to be a consistent +5 increase.
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Rosalia



Joined: 31 Dec 1969
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PostPosted: Tue Jul 20, 2010 2:01 am    Post subject: Reply with quote Mark this post and the followings unread

It will go up (the channeling basis on the spells) it just takes a bit.

VTA spell circle has all the bonuses.
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Alurai



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PostPosted: Tue Jul 20, 2010 12:12 pm    Post subject: Reply with quote Mark this post and the followings unread

I'm not entirely sure which spells in particular you're referring to. Could you list the details of what Survival and Thrael's bounty? Their description on the main site is rather vague.
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Rosalia



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PostPosted: Tue Jul 20, 2010 4:14 pm    Post subject: Reply with quote Mark this post and the followings unread

They are in updates but I hate digging through those so I saved it in my handy dandy file.

VTA01 - Survival - outdoorsman
VTA04 - Windborn Guidance - reflexes
VTA07 - Thrael's Bounty - fishing, foraging, skinning
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Alurai



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PostPosted: Fri Jul 30, 2010 3:30 pm    Post subject: Reply with quote Mark this post and the followings unread

I tested out vxe03, Camouflage. I was noticed one less time out of five without it. :|
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Curan



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PostPosted: Fri Jul 30, 2010 6:46 pm    Post subject: Reply with quote Mark this post and the followings unread

Being spotted is relative. What's your skill level and what were you being spotted by? Could be something or someone much higher level (and with potentially high observation as such) Smile
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Iiro



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PostPosted: Fri Jul 30, 2010 7:23 pm    Post subject: Reply with quote Mark this post and the followings unread

Additionally, flukes happen, and if you only tested it ten times, this experiment has a high probability of being corrupted by random chance.
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Auchtor
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PostPosted: Fri Jul 30, 2010 9:01 pm    Post subject: Reply with quote Mark this post and the followings unread

Alurai wrote:
I tested out vxe03, Camouflage. I was noticed one less time out of five without it. :|
At-level, camouflage changes a 70% chance of being noticed to a 30% chance of being noticed. Its overall effects may differ greatly depending on if one is handling critters above or below level.
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Adrienne



Joined: 31 Dec 1969
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PostPosted: Fri Jul 30, 2010 9:23 pm    Post subject: Reply with quote Mark this post and the followings unread

Does it not work on PCs? That is how she was testing it.
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