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Forum index » Announcements & News » Latest Announcements
Fame Reward System
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Ione



Joined: 12 Jan 2006
Posts: 1122

PostPosted: Sat May 16, 2009 3:56 pm    Post subject:  Fame Reward System
Description: Goes LIVE on 5/17/09!
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To support Unwritten Legend’s primary goal of being a roleplay game, beginning on May 17th we will be implementing our long-awaited Fame Rewards system. As you accumulate fame points by logging in, or by receiving staff-given RolePlay Awards (RPAs) by interacting with your game environment, you may use them to purchase various items or services for your character.

This new system will not replace the staff-driven merchants that are already in the game, and you will continue to find them at the same frequency you always have. Instead, this system is in place to help give props, experience, and character customization to those who wish to utilize it.

To further enhance all enjoyment of this system, we highly encourage our players to REPORT when they witness phenomenal roleplay on someone’s behalf, or submit a log of the outstanding roleplay event via e-mail or the forums. This will allow staff to reward with a Peer Submitted RPA.

How To Claim a Fame Reward:

1. Pick the item or service you want from the list below. You must meet the fame number requirements.

2. If it is an alteration, you must design your item and then submit it in the following format to fame@unwritten.net. Please note that you can only have one reward in process at a time.

Character Name:

Fame Reward:

If the reward requires a description, please describe it here:


3. You will be informed by e-mail from a member of the Creative Team when your reward is put through our QC process. If there are issues with the request, an e-mail exchange will occur until the item design or service is finalized. Please note that this process can take some time to be completed, and all rewards will be processed in the order they are received.

4. You will be called up for a customer service consult when your reward is ready, where a deduction will occur to your accumulated fame points.

5. If you would like to claim another fame reward, you would begin the process again.

*-* Important Note *-*

Any rare materials (keafwood, banewood, glacial emeralds, mithryl, etc.) must be provided at the time of the customer service consult. You will be informed of the amount required during the e-mail exchange with the Creative Team. If you have questions regarding rare materials or their conversion rate, feel free to ask the Creative Team member assigned to your reward. The Creative Team may reject a rare material item based upon size, lore requirements, or improbability. (I.e., turning in a ‘keafwood twig’ and requesting it be made into a ‘thick keafwood staff’ would not work, whereas turning in six dyadite gems for a setting of a necklace would).

=-= FAME REWARD LIST =-=

2 fame points = 1 experience point: You may convert your fame to experience at a rate of 2 to 1.

Freebie (limited to 1 per character, see details below)
* Minor details changed in your character description
* A simple roleplay prop that is without verbs and nonmagical. Weapons and armor are not included.

15,000
* Custom scent triggered to 'smell' on your character
* One sentence changed to customize your character's description
* One magical tesseract (teleportation) statue with twenty charges.

20,000
* Custom pre-title that fits your character's roleplay. Subject to approval.
* Custom post-title that fits your character's roleplay. Subject to approval.
* A simple look alteration of an existing item

25,000:
* Two custom verbs added to a pre-owned clothing item.
* Two custom verbs added to a pre-owned jewelry item.
* Two custom verbs added to a pre-owned container item.

30,000:
* An existing jewelry item made to hold a magical spell. Subject to approval.
* An increase in an existing magic item's capacity. (Note: Wizard made amulets and rods do not apply.)
* A basic elemental flare added to a pre-owned weapon.

35,000:
* Two custom verbs added to a pre-owned weapon.
* Two custom verbs added to a pre-owned armor piece.

40,000:
* A completely custom created item with two verb triggers. (non-weapon)
* A customized elemental flare added to a pre-owned weapon.

50,000:
* A completely custom created weapon with two verb triggers.
* A completely custom piece of armor with two verb triggers.

100,000:
* An alteration to your character's mount's appearance.
* Three items changed in your character's chosen inn room.
_________________
Eye-Oh-Nay, Head of Creative [On LOA]


Last edited by Ione on Tue May 19, 2009 3:14 pm; edited 1 time in total
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Ione



Joined: 12 Jan 2006
Posts: 1122

PostPosted: Tue May 19, 2009 3:14 pm    Post subject: Reply with quote Mark this post and the followings unread

To complement the Fame Reward System, each player will be allowed to claim one item from the list below for a cost of 0 fame:

Freebie
* Minor details changed in your character description
* A simple roleplay prop that is without verbs and nonmagical. Weapons and armor are not included.
* 30% of a non-monster language with provided backstory, subject to staff approval with Dyari absolutely excluded.
* 100% of a non-monster language with provided backstory and at the sacrifice of a current starting language down to 0%. Subject to staff approval with Dyari absolutely excluded.

Items can be further customized over time by using Fame points. For example, your simple roleplay prop is a "tarnished silver ring," and once your character has accumulated 25,000 fame, you further customize it by adding two verbs, or wait to spend 30,000 fame and get a magical spell put into it.

You may e-mail your request to fame@unwritten.net, following the same format as a regular Fame Reward submission.
_________________
Eye-Oh-Nay, Head of Creative [On LOA]
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Interaction Team



Joined: 31 Dec 1969
Posts: 114

PostPosted: Fri Feb 05, 2010 3:31 pm    Post subject: Revised Fame Costs Reply with quote Mark this post and the followings unread

After discussion at the staff level and feedback from players regarding the fame system, we have reduced a number of fame costs and added a few more purchasable rewards.

=-= REVISED FAME REWARD LIST =-=


250 fame may be converted to 10 minutes of instantly soaked experience at level. You may do this in game with the command convert fame to experience.
250 fame may be converted to 1 skill point. You may do this in game with the command convert fame to skill.

Freebie (limited to one item per character, chosen from the list below)
* Minor details changed in your character description
* A simple roleplay prop that is without verbs and nonmagical. Weapons and armor are not included.
* 20% of a non-monster language with provided backstory, subject to staff approval with Dyari absolutely excluded.
* 100% of a non-monster language with provided backstory and at the sacrifice of a current starting language down to 0%. Subject to staff approval with Dyari absolutely excluded.

5,000
* Custom scent triggered to 'smell' on your character

10,000
* One sentence changed to customize your character's description
* One sentence changed to customize your character's mount's appearance.
* One magical tesseract (teleportation) statue with twenty charges.
* A simple look alteration of an existing item

20,000
* Custom pre-title that fits your character's roleplay. Subject to approval.
* Custom post-title that fits your character's roleplay. Subject to approval.
* For the first 20% of a non-monster language, with Dyari absolutely excluded. Additional proficiency in a non-monster, non-Dyari language beyond the first 20% may be purchased in further increments of 20% for 10,000 fame, up to 80% proficiency. You may do this in game with the command convert fame to language (nameoflanguage). For example, convert fame to language haish.

25,000:
* Two custom verbs added to a pre-owned clothing item.
* Two custom verbs added to a pre-owned jewelry item.
* Two custom verbs added to a pre-owned container item.
* Two custom verbs added to a pre-owned weapon.
* Two custom verbs added to a pre-owned armor piece.
* Three items changed in your character's chosen inn room.

30,000:
* An existing jewelry item made to hold a magical spell. Subject to approval.
* An increase in an existing magic item's capacity. (Note: Wizard made amulets and rods do not apply.)

35,000:
* A basic elemental flare added to a pre-owned weapon.

40,000:
* A completely custom created item with two verb triggers. (non-weapon)
* A customized elemental flare added to a pre-owned weapon.

50,000:
* A completely custom created weapon with two verb triggers.
* A completely custom piece of armor with two verb triggers.

Items can be further customized over time by using Fame points. For example, your simple roleplay prop is a "tarnished silver ring," and once your character has accumulated 25,000 fame, you further customize it by adding two verbs, or wait to spend 30,000 fame and get a magical spell put into it.

Rare metals must be provided. Rare gems must be provided. The final decision regarding what constitutes "rare" is at the sole discretion of the GM handling your fame request. High steel is considered the top metal provided for free through this system. Conventional high-end gems such as emeralds or white (or yellow) diamonds are considered the top gem provided for free through this system.

You may e-mail your request to fame@unwritten.net, following the same format as a regular Fame Reward submission.
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Interaction Team



Joined: 31 Dec 1969
Posts: 114

PostPosted: Fri Jun 25, 2010 9:56 am    Post subject: Re: Revised Fame Costs Reply with quote Mark this post and the followings unread

=-= FAME REWARD LIST =-=

This document contains the current costs for fame reward items, as of 6.25.10. The costs for many rewards have changed, new rewards have been added, and some rewards have been removed from the list. Please review this document carefully when making a fame request!

Freebie (limited to one item per character, chosen from the list below)
* One sentence changed in your character description, subject to staff approval.
* A simple roleplay prop that is without verbs and nonmagical. Weapons and armor are not included. Staff has discretion in deciding whether a requested item qualifies as a freebie fame reward or would be more appropriately purchased with fame or through the merchant system.
* 20% of a non-monster language with provided backstory, subject to staff approval with Dyari absolutely excluded.
* 100% of a non-monster language with provided backstory and at the sacrifice of a current starting language down to 0%. Subject to staff approval with Dyari absolutely excluded.

250
* 10 minutes of instantly soaked experience at level. You may do this in game with the command convert fame to experience.
* 1 skill point. You may do this in game with the command convert fame to skill.
* Increase the item limit in a saving room by 1. You may do this in game with the command convert fame to capacity.

5,000
* A simple look alteration of an existing item. The item (or its materials if the item is to be crafted, see below) must be purchased and provided at the time of the alteration. The item's short, long, and look description may be changed. The base material and item type of an item may not be changed: a linen cloak may not be altered into a pair of silk pants, but it could be changed to a linen cape or a linen mantle. Embellishments such as gemstones, trim, etc. must be provided by the player, either in raw or crafted form: for example, a linen cloak may become a pearl-trimmed linen cloak if the player provides a pearl necklace or a bag full of loose pearls. If the player is a crafter making an item for another player, the fame cost may be paid by the crafter, the recipient, or split evenly between both characters.
* One sentence changed to customize your character's description.
* One sentence changed to customize your character's mount's appearance.
* Custom scent triggered to 'smell' on your character.

10,000
* Custom pre- or post-title that fits your character's roleplay. Subject to approval.
* One custom verb added to a pre-owned clothing, jewelry, container, weapon, or armor item.

20,000
* For the first 20% of a non-monster language, with Dyari absolutely excluded. Additional proficiency in a non-monster, non-Dyari language beyond the first 20% may be purchased in further increments of 20% for 10,000 fame, up to 80% proficiency. You may do this in game with the command convert fame to language (nameoflanguage). For example, convert fame to language haish.

25,000
* A completely custom created item. The item must be non-weapon, non-armor, and non-magical: clothing, jewelry, containers, etc. Verbs may be purchased for the item for an additional 10,000 fame per verb, to a limit of 5. See the section on "Rare Materials and Quality," below, for limits on materials which may be requested through the fame system.
* Three items changed in your character's chosen inn room.

30,000
* An existing non-weapon or non-armor item made to hold a magical spell. Spells/effects and number of charges subject to approval. Jewelry is preferred for enhancement in this way, although other items may be permitted on a case-by-case basis.

35,000
* A basic elemental flare added to a pre-owned weapon: air/lightning, water/ice, fire, or earth, with stock messaging for that type of flare.

40,000
* A completely custom created weapon or piece of armor. See the section on "Rare Materials and Quality" for limits on materials which may be requested through the fame system. You may add one flare or up to five verbs to the item, per the fame costs for verbs and flares given elsewhere in this document.
* A customized elemental flare added to a pre-owned weapon: air/lightning, water/ice, fire, or earth, with custom-designed messaging.

Extra Customization
Items can be further customized over time by using fame points. For example, your simple roleplay prop is a "tarnished silver ring," and once your character has accumulated 10,000 fame, you further customize it by adding an additional verb, or wait to spend 30,000 fame and get a magical spell put into it.

Rare Materials and Quality
Rare metals must be provided. Rare gems must be provided. The final decision regarding what constitutes "rare" is at the sole discretion of the GM handling your fame request. High steel is considered the top metal provided for fame through this system. Conventional high-end gems such as emeralds or white/yellow diamonds are considered the top gem provided for fame through this system. All items created via the fame system are considered to be of NORMAL quality, although lower-quality items can be created on player request.

Please e-mail all requests to fame@unwritten.net.
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Interaction Team



Joined: 31 Dec 1969
Posts: 114

PostPosted: Thu Sep 02, 2010 9:48 am    Post subject: Re-re-revised Fame Costs Reply with quote Mark this post and the followings unread

=-= RE-RE-REVISED FAME REWARD LIST =-=

This document contains the current costs for fame reward items, as of 9.2.10. Please review this document carefully when making a fame request!

*-* All rewards that cannot be redeemed in game using the convert fame to (reward) command are subject to staff approval. *-*

Freebie - To complement the Fame Reward System, each player will be allowed to claim one item from the section below for a cost of 0 fame.
* One sentence changed in your character description, subject to staff approval.
* A simple roleplay prop that is without verbs and nonmagical. Weapons and armor are not included. Staff has discretion in deciding whether a requested item qualifies as a freebie fame reward or would be more appropriately purchased with fame or through the merchant system.
* 20% of a non-monster language with provided backstory with Dyari absolutely excluded.
* 100% of a non-monster language with provided backstory and at the sacrifice of a current starting language down to 0%. Dyari absolutely excluded.
* Begin in Thrael as a noble. See 'help noble' or 'help 2.1.9' for additional information.

250
* 10 minutes of instantly soaked experience at level. To do this, type: convert fame to experience.
* 1 skill point. To do this, type: convert fame to skill.
* Increase the item limit in a saving room by 1. To do this, type: convert fame to capacity.

2,000
* A simple look alteration of an existing item. The item must be purchased and provided at the time of the alteration. The item's short, long, and look description may be changed. The base material and item type of an item may not be changed: a linen cloak may not be altered into a pair of silk pants, but it could be changed to a linen cape or a linen mantle. Embellishments such as gemstones, trim, etc. must be provided by the player, either in raw or crafted form: for example, a linen cloak may become a pearl-trimmed linen cloak if the player provides a pearl necklace or a bag full of loose pearls. If the player is a crafter making an item for another player, the fame cost may be paid by the crafter, the recipient, or split between both characters.

5,000
* One sentence changed to customize your character's description.
* Customize your character's mount's or pet's appearance.
* Custom scent triggered to 'smell' on your character.
* Custom pre- or post-title that fits your character's roleplay.

10,000
* A completely custom created non-weapon, non-armor, and non-magical item: clothing, jewelry, containers, etc. Also see the section on "Rare Materials and Quality" for limits on materials which may be requested through the fame system.
* One custom verb added to a pre-owned clothing, jewelry, container, weapon, or armor item. Additional verbs may be purchased for 10,000 fame per verb, to a limit of five verbs per item.

15,000
* For the first 20% of a non-monster language, with Dyari absolutely excluded. Additional proficiency in a non-monster, non-Dyari language beyond the first 20% may be purchased in further increments of 20% for 10,000 fame, up to 80% proficiency. To do this, type: convert fame to language (nameoflanguage). For example, convert fame to language haish. [NOTE: The automated fame costs have not yet been updated, but this will be the new value when the change is made. We will post when this change is live.]

20,000
* A basic elemental flare added to a pre-owned weapon: air/lightning, water/ice, fire, or earth, with stock messaging for that type of flare.

25,000
* A customized elemental flare added to a pre-owned weapon: air/lightning, water/ice, fire, or earth, with custom-designed messaging.

30,000
* A completely custom created weapon or piece of armor. See the section on "Rare Materials and Quality" for limits on materials which may be requested through the fame system. You may add one flare or up to five verbs to the item, per the fame costs for verbs and flares given elsewhere in this document.


*-* Extra Customization *-*
Items can be further customized over time by using fame points. For example, your simple roleplay prop is a "tarnished silver ring," and once your character has accumulated 10,000 fame, you further customize it by adding an additional verb.


*-* Rare Materials and Quality *-*
Rare metals must be provided. Rare gems must be provided. The final decision regarding what constitutes "rare" is at the sole discretion of the GM handling your fame request. High steel is considered the top metal provided for fame through this system. Conventional high-end gems such as emeralds or white/yellow diamonds are considered the top gem provided for fame through this system. All items created via the fame system are considered to be of NORMAL quality, although lower-quality items can be created on player request.

Please e-mail all requests to fame@unwritten.net.
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